The mood here is really good. I like the little hints that "hm maybe time is fucked up here" that happens before you actually get to the generator part. The dread I felt when they started to get out of sync with each other, even before they themselves pointed it out got me really engaged. I really like coppers and jodys military style chattering, and novas more relaxed speaking.
I do feel like I'm a bit helpless as the player. I feel like I should be having a larger influence of the game. There are a lot of ways to interact with the game that are unused (being able to pick up stuff around in the van, the microphone) but the only actual way to influence what is happening is with visual novel style popups. It's like the game is trying to be a lot of things at once, but failing to do anything really well. (suggestion part incoming) I would have liked to see the game doubling down on one style of gameplay more. Some suggestions are to focusing on semi linear visual novel style gameplay, or turn it into more of an rpg where you click to send them around the map.
I ADORE the artstyle. The blending of 2d and 3d looks great, and the photos looking like lowrez flash art just makes me happy. Character art is really great, and the little "cutscenes" make the characters feel a lot more alive. The color choices are also really good, the desaturated look along with some saturated bits here and there works really well for the rugged aesthetic. Good picking.
For reference, I got the ending where we all got out but both cooper and me fainted.
All that said, fantastic work! I really enjoyed sitting down with this, it's really moody and I was engaged throughout the whole thing.
I loved playing this game! I got 3 ending I think. Even the very short one when we //SPOILER// abort the mission very fast and they got in the van safe is a relief XD I got it after the very bad one when both of our collegues are trapped forever !!!
I like it that it was kinda horrific game but you have a "safe place" in the van, but you have a duty to help your friends! I find it very creative and really good job for this :) I would pay to play this!
From the 5-10 min time I got to play this game I am absolutely blown away by what is here. The amazing 2D artstyle fits this game so well. The fun and engaging mechanics, kept me hooked on the story and what was going to happen to our trio of brave investigators. I can't wait to play more of this!
heyo! im a game dev and the last thing I worked on was my submission for the brackeys game jam. i came across your previous game there too (and you may have seen mine too)
anyways stumbled across another one of your submissions here again and im absolutely obsessed with how good these games look (like seriously). if you are working on any future jams and you need a programmer/artist/3d artist i would absolutely love to be onboard. my contacts are in my creator page if you're down :)
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That was fucking terrifying. Great work!
The mood here is really good. I like the little hints that "hm maybe time is fucked up here" that happens before you actually get to the generator part. The dread I felt when they started to get out of sync with each other, even before they themselves pointed it out got me really engaged. I really like coppers and jodys military style chattering, and novas more relaxed speaking.
I do feel like I'm a bit helpless as the player. I feel like I should be having a larger influence of the game. There are a lot of ways to interact with the game that are unused (being able to pick up stuff around in the van, the microphone) but the only actual way to influence what is happening is with visual novel style popups. It's like the game is trying to be a lot of things at once, but failing to do anything really well. (suggestion part incoming) I would have liked to see the game doubling down on one style of gameplay more. Some suggestions are to focusing on semi linear visual novel style gameplay, or turn it into more of an rpg where you click to send them around the map.
I ADORE the artstyle. The blending of 2d and 3d looks great, and the photos looking like lowrez flash art just makes me happy. Character art is really great, and the little "cutscenes" make the characters feel a lot more alive. The color choices are also really good, the desaturated look along with some saturated bits here and there works really well for the rugged aesthetic. Good picking.
For reference, I got the ending where we all got out but both cooper and me fainted.
All that said, fantastic work! I really enjoyed sitting down with this, it's really moody and I was engaged throughout the whole thing.
Very unique game! I talked about it a bit in my video.
I loved playing this game! I got 3 ending I think. Even the very short one when we
//SPOILER// abort the mission very fast and they got in the van safe is a relief XD I got it after the very bad one when both of our collegues are trapped forever !!!
I like it that it was kinda horrific game but you have a "safe place" in the van, but you have a duty to help your friends!
I find it very creative and really good job for this :) I would pay to play this!
Keep making games please ! You're inspiring !!
Absolutely blown away by this game! One of the best games I've played on the game jam yet! Loved the art and very interesting concept!
From the 5-10 min time I got to play this game I am absolutely blown away by what is here. The amazing 2D artstyle fits this game so well. The fun and engaging mechanics, kept me hooked on the story and what was going to happen to our trio of brave investigators. I can't wait to play more of this!
Gorgeous game, and so cool to play. Great job.
heyo! im a game dev and the last thing I worked on was my submission for the brackeys game jam. i came across your previous game there too (and you may have seen mine too)
anyways stumbled across another one of your submissions here again and im absolutely obsessed with how good these games look (like seriously). if you are working on any future jams and you need a programmer/artist/3d artist i would absolutely love to be onboard. my contacts are in my creator page if you're down :)
I like what is here quite a bit! Can't wait to see how this project grows.